9/27/2023 0 Comments Microsoft directx 8.1![]() ![]() This section specifies the formats ( DXGI_FORMAT values) that are supported in Direct3D Feature 10Level9 9.3 hardware.įormat Support for Direct3D Feature Level 10.0 Hardware This section specifies the formats ( DXGI_FORMAT values) that are supported in Direct3D Feature 10Level9 9.1 hardware.įormat Support for Direct3D Feature 10Level9 9.3 Hardware Gamma correction, or gamma for short, is the name of a nonlinear operation that systems use to code and decode pixel values in images.įormat Support for Direct3D Feature 10Level9 9.1 Hardware Variable refresh rate displays require tearing to be enabled, this is also known as "vsync-off" support. This topic provides a technical overview of rendering high dynamic range Direct3D 11 and Direct3D 12 content to an HDR10 display using Windows 10 advanced color support. Using DirectX with high dynamic range displays and advanced color The following functionality has been added to DXGI 1.6 in order to detect HDR displays. The following functionality has been added to DXGI 1.5, to support more flexible specifying and duplication of output formats. The following functionality has been added or changed in DXGI 1.4, largely to support Direct3D 12. The following functionality has been added in DXGI 1.3, which is included starting in Windows 8.1. The following functionality has been added in DXGI 1.2. This topic contains the following sections. DXGI provides a common framework for several versions of Direct3D. The Microsoft DirectX Graphics Infrastructure (DXGI) manages low-level tasks that can be independent of the Direct3D graphics runtime. ![]()
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